About 🦖

Based in Malaysia and looking forward to build games carrying good experiences.

I’m a full-time UX designer at day and I make and break game at night, mostly breaking and getting stuck.

What’s next?

After shipping out Lifting Journey developed with a few friends of mine (kudos to them), I’m thinking of taking on a project alone to learn the processes needed to develop a game.

I’m pretty much a part-time solo-dev now working on a new project.